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Dofus 2 Exclusive Interview

Posted May 29th, 2008 by Beth "Mesagirl" Ralston

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Interviewer: Beth "Mesagirl" Ralston
Interviewee: Cedric Gerard & Sergio dos Santos

Ten Ton Hamster got a chance to talk with Cedric Gerard & Sergio dos Santos, two of the folks behind Dofus 2, and lucky for us, they very graciously took some time to answer a few questions that we had for them.

1.  What was it that made you decide to make Dofus 2?

Dofus is actually our first game, and although it’s highly successful we thought that it needed a bit of graphical relooking in order to attract more players. After a few years of existence, we wanted to give existing players a whole new experience with their favorite game.

Some players were thinking that we were abandoning them a bit when we started our Wakfu project, that is the best we answer we could give to our players.

Dofus 2.0 was the opportunity for our team to enhance the game thanks to the experience we accumulated. We can bring to our players a faster and responsive game with 2,000 animations and 10,000 maps entirely redrawn.

2.  Can you explain what some of the differences are between the two games?

We completely rewrote the code in Action Script 3. It means that the game will be faster, much more fluid, and will offer a new game experience. We also revised the communication with the servers which brings a better performance and will allow future game expansions to evolve more independently. The game will also be enhanced with lots new quests.
 
3.  What feature(s) are you most excited about in Dofus 2?

If we had to choose only one among all the features we’re excited about, it would be the new map design. We managed to recreate the world of Dofus map by map, it will be a real experience to walk around Dofus and to rediscover it through the new layout. It’s driving our level designers crazy though.
 
4.  What has the player response been so far to Dofus 2?

Some players were afraid of the Dofus 2.0 minimum system requirements, but this was part of our objectives. It was our will to keep the same requirements as Dofus. That way, each player could keep enjoying the game with any kind of computer.

Regarding the new look, players were divided. Some were really enjoying the new characters, and some were a little surprised, but it is our wish to create the game with them and to let them choose through polls we organize for them. It is their game, we think it’s necessary that they take part to the game development.

5.  Is there anything else that you would want to share with your Ten Ton Hamster fans?

Well, we would like to thank them, and all the people who support Ankama. Without all of you, this great adventure would not have been possible.

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Enjoy these two new Ten Ton Hamster Exclusive screen shots of Dofus 2.


Click here to go to the Dofus official website.

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